
DIGITAL PROJECT MANAGER
ABOUT ME
Digital Project Manager
Hi, I'm Isaac. My expertise lies in Production and QA. I bring over five years of professional experience, including three years in the agency industry specializing in digital social activations in addition to 2 years in the games industry.
My career has spanned roles at renowned companies such as Feral Interactive, Unit9, and DEPT, where I challenged my capabilities within project management, allowing me to grow as an individual both professionally and personally.
Hope my portfolio has piqued your interest; always keen to get in touch!

PRODUCTION SKILLS
DEVELOPMENT SKILLS
Project Management
Agile Methodology​
JIRA
Confluence
Burndown Charts
Microsoft Excel
Conflict Resolution
Adaptability & Initiative
​
Windows, Mac, Linux
iOS, Android, Switch
C# (C Sharp) Programming​
UI Design & Animation
Audio Implementation
Unreal Engine
UX Design
Maya - Rigging/Animating
UI Design & Animation
Unity 2018 & HDRP
Gameplay Design
Version Control - SourceTree, SVN, Bitbucket, GitHub​
Photoshop, Premiere
DEPT | DIGITAL PROJECT MANAGER | 2024 - 2025


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UNIT9 | DIGITAL PROJECT MANAGER | 2022 - 2024
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FERAL INTERACTIVE | QA TECHNICIAN | 2019 - 2022








INDEPENDENT PROJECTS

HORDES.IO
Technology Used: Discord, Clubhouse (Project Management)
Roles: Community Manager & QA
Development Time: Aug-Present (Ongoing Side Project)
Summary: A Fullscale Open-World MMO, all available from your browser. I work as a Community Manager in this game.

FORSAKEN
Technology Used: Slack, Hack'n'Plan, Microsoft Excel, Unity 2018 HDRP, GitHub, Visual Studio
Roles: Producer & Animator
Development Time: 6 Months
Summary: Forsaken is a Soulsborne Vertical Slice created by our team of 10, it's due to be done for May and will have a full build available during that month.

ALONE
Technology Used: Slack, Unity 2018, Adobe Audition, GitHub
Roles: Producer
Development Time: 2 Days​
Summary: Alone is a survival game based on Maslow's hierarchy of needs. The theme of this game jam was what home meant to people. We wanted to illustrate the absence of home and the ability to create one.

ETERNIS COLONY
Technology Used: Unity
Roles: Scrum Master
Development Time: 2 Days
Summary: Eternis Colony is a Ping-Pong like arcade game inspired by the Global Game Jam theme of "Transmission".

SALEM CITY
Technology Used: Unity, Maya 2017, SVN
Roles: Scrum Master & Animator
Development Time: 6 Months
Summary: Salem City is a Hex-Based Strategy game created our team of 7. I acted as the Animator and soon after as the Scrum Master for half the development time.

GERIANTICS
Technology Used: Unity, Maya 2016, SVN
Roles: Animator & Scrum Master
Development Time: 4 Months
Summary: Geriantics is a multiplayer couch co-op where players combat each other in a challenge to see who can age the slowest and thus reign superior!