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About

ABOUT ME

Digital Project Manager

Hi, I'm Isaac. My expertise lies in Production and QA. I bring over five years of professional experience, including three years in the agency industry specializing in digital social activations in addition to 2 years in the games industry.

 

My career has spanned roles at renowned companies such as Feral Interactive, Unit9, and DEPT, where I challenged my capabilities within project management, allowing me to grow as an individual both professionally and personally.

 

Hope my portfolio has piqued your interest; always keen to get in touch!

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PRODUCTION SKILLS

DEVELOPMENT SKILLS

Project Management

Agile Methodology​

JIRA

Confluence

Burndown Charts

Microsoft Excel

Conflict Resolution

Adaptability & Initiative

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Windows, Mac, Linux

iOS, Android, Switch

C# (C Sharp) Programming​

UI Design & Animation

Audio Implementation

Unreal Engine

UX Design

Maya - Rigging/Animating

UI Design & Animation

Unity 2018 & HDRP 

Gameplay Design

Version Control - SourceTree, SVN, Bitbucket, GitHub​

Photoshop, Premiere

DEPT | DIGITAL PROJECT MANAGER | 2024 - 2025

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UNIT9 | DIGITAL PROJECT MANAGER | 2022 - 2024

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FERAL INTERACTIVE | QA TECHNICIAN | 2019 - 2022

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INDEPENDENT PROJECTS

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HORDES.IO

Technology Used: Discord, Clubhouse (Project Management)

Roles: Community Manager & QA

Development Time: Aug-Present (Ongoing Side Project)

 

Summary: A Fullscale Open-World MMO, all available from your browser. I work as a Community Manager in this game.

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FORSAKEN

Technology Used: Slack, Hack'n'Plan, Microsoft Excel, Unity 2018 HDRP, GitHub, Visual Studio

Roles: Producer & Animator

Development Time: 6 Months

 

Summary: Forsaken is a Soulsborne Vertical Slice created by our team of 10, it's due to be done for May and will have a full build available during that month.

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ALONE

Technology Used: Slack, Unity 2018, Adobe Audition, GitHub

Roles: Producer 

Development Time: 2 Days​

Summary: Alone is a survival game based on Maslow's hierarchy of needs. The theme of this game jam was what home meant to people. We wanted to illustrate the absence of home and the ability to create one.

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ETERNIS COLONY

Technology Used: Unity

Roles: Scrum Master

Development Time: 2 Days

 

Summary: Eternis Colony is a Ping-Pong like arcade game inspired by the Global Game Jam theme of "Transmission".

 

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SALEM CITY

Technology Used: Unity, Maya 2017, SVN

Roles: Scrum Master & Animator

Development Time: 6 Months

 

Summary: Salem City is a Hex-Based Strategy game created our team of 7. I acted as the Animator and soon after as the Scrum Master for half the development time.

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GERIANTICS

Technology Used: Unity, Maya 2016, SVN

Roles: Animator & Scrum Master

Development Time: 4 Months

 

Summary: Geriantics is a multiplayer couch co-op where players combat each other in a challenge to see who can age the slowest and thus reign superior! 

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